Resume

Donovan Keele
5702 Penfield Ave
Woodland Hills, CA 91367
dean.keele@gmail.com
206-302-9142

Objective:
To continue to develop my skills within the games industry while being part of and contributing to a creative team.

Software Proficiency:

Autodesk Maya
Autodesk 3DSMax
Autodesk Mudbox
Pixologic ZBrush 3.1
Adobe Photoshop

Skillset:
-High poly modeling.
-Low poly modeling.
-Digital Sculpting
-Normal Mapping.
-Poly Reduction/Optimization
-Creating characters, weapons and props for “next gen” specs
-Experience with Unreal Engine 3.0

Work Experience:

Neversoft Entertainment
04/08 – Present
-Character Artist for Upcoming Next-Gen Games
-Created both high and low polygon models, unwrapped models, created normal and texture maps.
-Skinned and Scripted assets into game.

Surreal Software
06/07 – 04/08
-Contract Artist for Upcoming Next-Gen Game
-Created both high and low polygon models, unwrapped models, created normal and texture maps.
-Content Optimization and LOD creation.

Contract Work Experience:
Shadows in Darkness
06/07
-Contracted to create both high and low polygon models for ingame assets.

HardwareAsylum.com
04/06
-Contracted to create 2D Award set for reviewed products

XtremeSystems.org
06/05
-Contracted to create 2D Award set for reviewed products

Education:
Art Institute of Seattle
07/04 – 10/07
Obtained AA in Media Arts and Animation
References:
Available Upon Request.


 
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